
This is my main Project I have been working on with a friend for the last 4 years. It is a MMO which uses Unreal Engine's GAS - Gameplay Abiltiy System and also features AWS - Amazon Web Services Hosting Support.
The current list of features I have implemented in the game:
This game currently is a work in progress!

This is another of my current projects I have been developing this year. It is an Online Zombie Shooter which uses Unreal Engine's Gameplay Ability System and will also feature Web Service Hosting done by Amazon Web Services.
The current list of features I have in this game are:
This game currently has a functional and working Single Player Experience with both Melee and Ranged Enemies that spawn in the scene.

This was my first attempt at making an Online Game with Unreal Engine. This Tower Defence Game utilises Unreal Engine's Gameplay Ability System, a very powerful framework that is build to support Abilities, Gameplay Effects and is Networked Supported.
The current list of features for this game are:
I used Epic Online Services to create a P2P connection between Clients, and the game also can run in Single Player mode.

This was my first solo made Unity Game. I decided to make this as I love Tower Defences and it is my go to first game for any new Engine I learn.
This is a single player Game with multiple waves, tower upgrades, multiple enemy types ranging from Normal, Fast and Tanky enemies. There is currency in the game and towers have a visual change when upgraded.
There are also three types of Towers in the game, a Basic Tower, Rocket Tower and Laster Tower, each with their own different
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